A home worth calling on
Arrange the room tile by tile. Dig new chambers behind the hearth. Your house on the Neighbours’ Lane grows a storey for each one.
Free to play · No download · Phone or desktop
1 Dragon Keeper abroad at the fires now.
Warm an egg and watch it hatch the next morning. Name what comes out. Raise a dragon with a lair, a house on the neighbours’ lane and a horse for the capital.
One field to sign up · Nothing you have to buy · 13 and over
The game, not a trailer
How it works
After the hatching, every stage takes real days. There is no timer to buy down. How you warm the egg shapes the temperament it hatches with.
Day 0
Egg
Keep it warm and turn it. Neighbours who call can warm it too.
Day 0
Hatchling
Name what hatches. Feed it, play, preen; its first fights are at the Sunken Warren.
Day 7
Young dragon
Walk the fires together and climb the Arena ladder.
Day 28
Dragon
Expeditions, the Arena ladder, a family of its own. It flies behind your horse.
Then seventy days a dragon. Retiring it to elder is your choice, not the clock’s. Miss a day and nothing is lost.
What a Dragon Keeper does
Dragon Keepers dig rooms, walk the fires, ride into the capital, fight in the Arena and trade at the post.
Arrange the room tile by tile. Dig new chambers behind the hearth. Your house on the Neighbours’ Lane grows a storey for each one.
Lairhalla has a market of forty stalls, a fair, a tourney field, a cathedral and the Dragon Throne. Twenty wards, and whoever is in town tonight.
Sit at the Hollow, swim the Springs, ride the Sky Lift. Real people, live chat, and a story in three books told by characters you walk up to.
Seven coats, five manes, saddles and barding. A horse canters; your dragon flies behind it once you are out of the gate.
Five hunting grounds and an Arena ladder of eight. Your dragon fights, you call the moves. Every win levels it up.
Pair two grown dragons and an egg is laid in each nest, bred from both. The family tree only grows.
New in the Vale · September 2026
The Vale keeps growing. This month it grew a city.
New capital · Sep 2026
Twenty wards inside one wall: the Great Market, a fairground, the Old Town, a cathedral and the Dragon Throne. Eighty townsfolk. Every road ends here, and it runs on a phone.
Your own house · Sep 2026
Ten houses to a lane, each drawn from its owner's lair. A storey per room dug, the roof in the dragon's colour. Your door opens into your lair.
Horses · Sep 2026
Pick a coat and mane, fit saddle and barding in the wardrobe, ride or walk. Your dragon flies behind you outside the gate.
The Vale
Nineteen places on one island with a capital in the middle. Ride between them, or send your grown dragon on expeditions.
Residents
Real dragons from the live world. Tap one for its page and pedigree.
Today's advice from Ysolde, an elder: “A fire tended is a day kept.”
Before you knock
Yes. Silver is earned by playing. Gold comes with the story and every fifth level, or you can buy it at the Treasury. Gold buys the finest furniture and clothes, never a faster egg, a stronger dragon or a skipped wait.
No. It runs in the browser on a phone or desktop. Add it to your home screen if you like.
Your first egg hatches the morning after you join. Turn it and keep it warm until then. Eggs from a pairing take about four days.
In Lairhalla, the capital. Your own house is on a lane with nine neighbours.
Nothing. No streaks to lose; the dragon is glad to see you.
Anyone thirteen and over. Chat is in the shared rooms, in the open.
A minute to sign up, a few more to hatch.
Free to play · 13 and over